"Your app makes me fat" by Kathy Sierra
"Your app makes me fat" - by Kathy Sierra is one of my favorite articles. Sometime mid-2023 her site, Serious Pony, went down and the article is no longer available.
I was able to retrieve it on the Wayback Machine, but since I reference it often I wanted to also preserve it here. All the brilliant credit goes to Kathy - you can support her by checking out her book: Badass: Making Users Awesome
Your app makes me fat
By Kathy Sierra
Originally published: July 24, 2013
In 1999, Professor Baba Shiv (currently at Stanford) and his
co-author Alex Fedorikhin did a simple experiment on 165 grad students.They
asked half to memorize a seven-digit number and the other half to memorize a
two-digit number. After completing the memorization task, participants were
told the experiment was over, and then offered a snack choice of either
chocolate cake or a fruit bowl.
The participants who memorized the seven-digit number
were nearly 50% more likely than the other group to choose cake over fruit.
Researchers were astonished by a pile of experiments that
led to one bizarre conclusion:
Willpower and cognitive processing draw from the same pool
of resources.
Spend hours at work on a tricky design problem? You’re more
likely to stop at Burger King on the drive home. Hold back from saying what
you really think during one of those long-ass, painful
meetings? You’ll struggle with the code you write later that day.
Since both willpower/self-control and cognitive
tasks drain the same tank, deplete it over here, pay the price
over there. One pool. One pool of scarce, precious, easily-depleted resources.
If you spend the day exercising self-control (angry customers, clueless
co-workers), by the time you get home your cog resource tank is flashing
E.
The tank is empty.
And even if you loved solving tough puzzles
at work, the drain on your self-control still happens. One pool. Whether the
drain was from something you love or hate doesn’t matter.
Cognitive resource tank don’t care.
You snap at the kids or dog over the tiniest thing.
Or the dog snaps at you.
An experiment asked one group of dogs to sit, just sit, nothing else, for a few minutes before being released to play with their favorite treat “puzzle” toy (the ones where the dog has to work at getting the treats out of it). The other group of dogs were allowed to just hang out in their crates before getting the treat puzzle.
You know where this goes: the dogs that had to sit —
exercising self-control — gave up on the puzzle much earlier than
the dogs that were just hanging out in their crate.The dogs that were NOT
burning cognitive resources being obedient had more determination and
mental/emotional energy for solving the puzzle. Think about that next time
you ask Sparky to be patient. His cognitive resources are
easily-depleted too.
Now think about what we're doing to our users.
If your UX asks the user to make choices, for
example, even if those choices are both clear and useful, the act of deciding is
a cognitive drain. And not just while they're deciding...
even after we choose, an unconscious cognitive background
thread is slowly consuming/leaking resources, "Was that the
right choice?"
If your app is confusing and your tech support / FAQ isn't
helpful, you’re drawing down my scarce, precious, cognitive resources. If your
app behaves counter-intuitively – even just once – I'll leak
cog resources every time I use it, forever, wondering,
"wait, did that do what I expected?". Or let's say your app is super
easy to use, but designed and tuned for persuasive brain hacks
("nudges", gamification, behavioral tricks, etc.) to keep me
"engaged" for your benefit, not mine (lookin' at
you, Zynga)... you've still drained my cognitive resources.
And when I back away from the screen and walk to the
kitchen...
Your app makes me fat.
If our work drains a user’s cognitive resources, what does
he lose? What else could he have done with those scarce,
precious, easily-depleted resources? Maybe he’s trying to stick with that diet.
Or practice guitar. Or play with his kids.
That one new feature you added? That sparkly,
Techcrunchable, awesome feature? What did it cost your
user? If the result of your work consumes someone’s cognitive resources, they
can’t use those resources for other things that truly, deeply matter. This
is NOT about consuming their time and attention while they're
using your app. This is about draining their ability for logical thinking,
problem-solving, and willpower after the
clicking/swiping/gesturing is done.
Of course it's not implicitly bad if our
work burns a user's cog resources.Your app might be the one place your
user wants to spend those resources. But knowing that
interacting with our product comes at a precious cost, maybe we’ll make
different choices.
Maybe we’ll think more about what our users really care
about. Maybe we’ll ask ourselves at each design meeting, “is this a Fruit-choosing
feature or a Cake-choosing feature?” and we’ll try to limit Cake-choosing
features—the ones that really drain them — to that which
supports the thing they're using our app for in the first place.
(Yes, cognitive resources can be partly replenished
throughout the day by getting glucose to the brain, but be careful with that. A
high-protein snack combined with small infrequent sips on a sports drink can
help, a lot.)
But even if we can justify consuming our
user's cognitive resources while they're using our product,
what about our marketing? Can we honestly believe that our
"content marketing" is a good use of their
resources? "Yes, because it adds value." we tell ourselves. But what
does that even mean? Can we honestly say that "engaging with our
brand" is a healthy, ethical use of their scarce, precious, limited
cognitive resources? "Yes, because our content is useful."
And that's all awesome and fabulous and social and 3.0ish
except for one, small, inconvenient fact: zero sum. What you
consume here, you take from there. Not just their attention,
not just their time, but their ability to be the person
they are when they are at their best. When they have ample cognitive
resources. When they can think, solve-problems, and exercise self-control. When
they can create, make connections, and stay focused.
Is that "content" worth it? Maybe. But
instead of "Is this useful?" perhaps we should raise the
bar and ask "Will they use it?" (and so, yeah, I'm more
than a little self-conscious about typing that as I consume your cognitive
resources. But I didn't start Serious Pony to save your cognitive
resources; I want to help save the cognitive resources of your users).
I'm not against "content
marketing". On the contrary, it's nearly the only form of
cog-resource-draining marketing that can be "worth
it". It's the one form of marketing that can help people become better at
something they care about. It's one form of marketing with the potential to
deliver the user-learning so few companies care about. Content
marketing can (and should) be "the missing manual." It can (and
should be) the inspiration for our users to learn, get better (at the
thing they care about), and connect with other users.
But if it's "content" designed solely to suck
people in ("7 ways to be OMG awesome!!") for the chance to
"convert", we're hurting people. If we're pumping
out "content" because frequency, we're hurting people.
I'm hurting some of you now. That's on me. It's why I try to use graphics to
make the key point, so you don't have to read the post (also
because I'm really rambly-aroundy, I know, workin' on it.)
My father died unexpectedly last week, and as happens when
one close to us dies, I had the "on their deathbed, nobody thinks..."
moment. Over the past 20 years of my work, I've created
interactive marketing games, gamified sites (before it was called that),
and dozens of other projects carefully, artfully, scientifically designed
to slurp (gulp) cognitive resources for... very little that was
"worth it". Did people willingly choose to engage with
them? Of course. And by "of course" I mean, not really, no. Not
according to psychology, neuroscience, and behavioral economics research of the
past 50 years. They were nudged/seduced/tricked. And I was pretty good
at it. I am so very, very sorry.
My goal for Serious Pony is to help all of us take better
care of our users. Not just while they are interacting with
our app, site, product, but after. Not just because they
are our users, but because they are people.
Because on their deathbed, our users won't be
thinking,"If only I'd spent more time engaging with brands."
Help them conserve and manage their scarce, precious,
easily-depleted cognitive resources for what really matters. To them.
And don't forget to take care of your own. Think of the kids. Think
of Sparky.